Hey Agents,
We’ve got a new video update for you all! Check it out below for all of the info!
Yep, you heard us right Agents, Keys to the City will be coming in a future update, and CD2 is now available for all Xbox players! As for our Wrecking Zone and Campaign updates you can find the full list of patch notes below.
Campaign:
Crime Map Updated
Now any District that you have completed 100% will turn blue on the Crime Map! 100% means completing all objectives and side missions, getting a Gold medal on all Rooftop and Road Races, destroying all Monkey Moonshine Kiosks, and collecting all Agility and Hidden Orbs.
Boss Fight Balance Updates
We’ve heard feedback from lots of you that the Ngata and Niemand boss fights are much too difficult on Super Agent and Legendary—and we agree. So we’ve made the following changes:
- The Ngata fight has been rebalanced on all difficulty levels by adjusting the spawn waves and limiting the snipers with Omni Rifles to the upper platforms.
- The Niemand fight has been rebalanced on all difficulty levels by adjusting the spawn waves and limiting number of Hades units to 4, along with reducing their projectile damage globally/throughout the game
PC Improvements:
- Hitching on PC with some graphics cards has been improved.
Game Improvements:
- Added the ability to delete World Saves while in Co-Op.
- Added the ability to disable damage numbers in gameplay.
- Added checkpoints and player camera improvements to the Science Center.
Other Bug Fixes and Improvements:
- Reduced the number of Industry drones that attack the player during a level 3 Escalation.
- Fixed an issue where Industry Drones could fire from a range farther than their threat Icon would render on the HUD.
- Increased the impulse on the Anubis weapon.
- Adjusted camera shake on most weapons.
- Adjusted the damage curve for the Pulse Beam weapon.
- Reduced repetition of some lines of dialog.
- Fixed an issue where only one player would hear Khan’s dialog in a co-op boss fight.
- Fixed an issue where AI would sometimes get stuck inside their spawn door.
- Fixed an issue where elevators would stop working when jammed by an object.
- Fixed an issue where vehicles could get stuck in geometry in certain areas of the map.
- Fixed an issue where AI would slide on the ground when existing vehicles.
- Fixed an issue where a player carrying an object could get stuck in geometry.
- Multiple audio and haptics feedback improvements throughout the game.
Wrecking Zone:
- Hitching on PC with some graphics cards has been improved.
- Accessibility options have been improved, specifically Text To Speech.
- Several other bug fixes and improvements have been made.
Party Support continues to be worked on! It’s not in this patch, but don’t worry – it will be coming!
If you experience any technical difficulties you can head to our support page or discord channel for help.